Presenting MARIAM EID

Are you
to get me hired?

Are you
to get inspired?

OR
HEY, I'M

MARIAM
EID

CS Student · Game Developer · C# & Unity

I bridge the gap between abstract concepts and actual, responsive logic. Looking for a team, a project, or a wild upcoming opportunity that's ready to build something that actually sticks.

"I turn 'what if' into standard WASD."

Mariam Eid
๐Ÿ’ป
Open to Internships Backend · Security
๐ŸŽ“
Cairo University CS · Class of 2029
MOTIVES

Why I Do What I Do

∞

Driven by a state of constant curiosity. I view every project, tool, and challenge as an opportunity to expand my mental sandbox. For me, learning isn't a phase, it's a core operating system. I am fiercely committed to remaining in ‘perpetual beta,’ always seeking the next piece of wisdom that changes how I build and think.

EXPERIENCE

Where I've contributed

College Activity

Academic team member

FCAI Game Dev club

Present

Supported students through content development, work reviews, and hands-on guidance to ensure successful completion of the course.

  • Created tips & tricks video resources.
  • Stayed ahead of the curriculum through guidance from our communityโ€™s seniors.
College Activity

PR Head

FCAI Game Dev club

Present

Built industry partnerships with external organizations and professionals to expand the club's network.

  • Organized community events bridging student developers with the gaming industry.
Volunteer

Python Tutor

Arabic Whales

2023 Oct - 2024 Feb

Taught Python fundamentals to beginners; designed lesson plans and delivered one-on-one support from zero.

PROJECTS

Gallery of my work

Oneiros
Grad Project

Oneiros

Dream-exploration game with real-time combat and dynamically evolving environments.

C#Unity

Oneiros

Solo-built a dream-exploration game with real-time combat, awareness-based progression, and dynamically evolving environments.

  • Architected all systems independently.
  • Ranked 4th by judges.
Play on Itch.io โ†’
Kitchen Chaos
Architecture Study

Kitchen Chaos

Advanced software architecture using State Machines and ScriptableObjects.

C#Unity

Kitchen Chaos

Implemented a Finite State Machine for cooking logic and scalable recipe data management.

  • Used C# delegates and Actions for event-driven communication.
  • Managed logic via ScriptableObjects.
Play on Itch.io โ†’
NOTICED
Solo Jam

NOTICED

Stealth game built in 48 hours focusing on dynamic visibility detection.

C#Unity

NOTICED

Solo-developed a stealth game in 48 hours using dynamic light/dark visibility detection.

  • Utilized trigger colliders and raycasting.
  • Delivered a polished, bug-free build with a cohesive narrative.
Play on Itch.io โ†’
Stable Build 02
Team Jam

Stable Build 02

Meta-game building the world while competing against hostile AI.

C#Unity

Stable Build 02

Co-developed a meta-game where the player builds the game world against a hostile AI.

  • Contributed to core systems programming.
  • Provided original voice-over and game concept design.
Play on Itch.io โ†’
Multiplayer XO
Networking

Multiplayer XO

Exploration of Unity Netcode with client-server architecture.

C#UnityNetcode

Multiplayer XO

Implemented networked state synchronization and client-server architecture.

  • Used Unity's Netcode for GameObjects.
  • Explored core challenges of real-time multiplayer systems.
Play on Itch.io โ†’
ERAshift
Team Jam

ERAshift

Team-built jam game featuring a functional in-game store and smooth scene flow.

C#UnityUI/UX

ERAshift

Contributed to a team-built jam game focusing on UI integration and flow management.

  • Engineered an in-game store system with item management.
  • Architected scene transition management for consistent game states.
Play on Itch.io โ†’
SKILLS

Skills harnessed

โš™๏ธ

Architectural Logic (C# & Unity)

Focused on scalable code architecture and Object-Oriented patterns to build robust systems.

๐ŸŽฎ

World Building (Game Design)

Specialist in player engagement strategies, backed by a CalArts Game Design foundation.

๐ŸŽจ

User-Centric Design (UI/UX)

egFWD UX Graduate proficient in Figma. Ensuring projects are intuitive and player-focused.

๐ŸŒ

Global Communication

Advanced C1 English fluency for clear documentation and seamless international collaboration.

Stay Curious.
Iterate daily.
๐Ÿ“Œ
๐Ÿ“Œ
๐Ÿ“Œ
01 Drive 02 Journey 03 Quest 04 Skills 05 Invest
Keep dreaming.
C# Adrenaline
(add story here?)
don't forget
(update this!!!)
needs more
?? is this too much?

Hey, I'm Mariam.

I think a lot. And somewhere along the way I realized, making games is the only thing that lets me share exactly what's going on in my head.
So here we are.

01 THE DRIVE
โ† look here
lol why

I used to wonder what it would feel like if someone else could just step inside a feeling I was having for a minute. Not understand it actually feel it. Games are the closest answer I've found. I'm not here to make things that run. I'm here to make things that land.

02 THE JOURNEY

Expanding the Map

The club was supposed to be extracurricular. Then I became PR Head and suddenly I was talking to industry people I'd been following online, organizing events, learning how to hold a room. My code didn't change, but I stopped finally stopped treating it like a secret.

I had a whole plan for this section but then โ€”

03 QUEST LOG
* this is important
redo?
NOTICED

NOTICED

3rd Place! My solo survival experiment. A journey into the seen and unseen.

hover to read โ†’

I almost didn't submit. Two days of just sitting there, frozen. Then I decided to treat it like a question: can I actually do this alone? Turns out, yes. That surprised me more than the scary exciting part of being solo did.

Stable Build 02

Stable Build 02

48 hours of chaos. 1st Place Most Liked by the community!

hover to read โ†’

First time on a real team, 48 hours, everyone knowing what they're doing, except I wasn't sure I did. Then UML diagrams clicked, Scriptable Objects clicked, and I ended up doing the voice-over too because why not. Somehow it became the most liked game. I still think about that.

Kitchen Chaos

Kitchen Chaos

From "just working" to "working professionally." The architectural leap.

hover to read โ†’

At some point I stopped caring if the game worked and started caring about how it worked. State machines for burning food logic sounds ridiculous until it's elegant. That's when I got a little obsessed with structure. Still am.

Oneiros

Oneiros

My very first game! Born from sleepless nights and curious dreams.

hover to read โ†’

My first game. I made it about dreams because I didn't know what else to make it about, and it turns out that was the right call. My peers ranked it 2nd. I didn't expect that. I think that's what made me realize, oh, this can actually reach people.

Multiplayer XO

Multiplayer XO

Connecting worlds. Making screens talk to each other in real-time.

hover to read โ†’

I just wanted to see an X appear on two screens at the same time. When it finally did I sat there for a second like, oh that's how the internet works. One of those small moments that quietly changes how you think.

ERAshift

ERAshift

A collaborative jam game with smooth flow and UI systems.

hover to read โ†’

Worked in a team to build a jam game; built the in-game store from scratch, designed the main menu, and handled how the game moves between scenes to keep everything feeling smooth and connected.

  • - look into ECS
  • - ask someone about shaders
  • - finish this later??
  • - [ ]
04 ability tree
* waitโ€”
โ† go back to this
idk yet

The Blueprint (C# & Unity)

I got obsessed with how things were built, not just that they worked. Messy code that runs is still messy code.

The Vision (Game Design)

CalArts taught me that 'fun' is not a feeling, it's a decision you make about 30 small things. I'm learning to make those decisions on purpose.

The Empathy (Product Design)

I've seen good games lose people in the first two minutes. I don't want to make things that need explaining. egFWD helped me think about the person holding the controller.

The Universal Key (English Fluency)

Teaching English at CAC was the thing that made me actually think about how I communicate, not just whether I can. That's a different skill. C1, but more importantly, I know when to shut up and listen.

[ Shader Graph? ]

(need to learn how to make water look right...)

05 INVEST IN THE JOURNEY

If you have the wisdom, I have the hunger.
There are things you can only learn from someone who's already been there. I'm at the part of the journey where I know enough to know what I'm missing, and I'd rather ask than pretend. A short conversation, an honest critique, a book you keep recommending to people, any of it. Genuinely.

If something here clicked with you, I'd love to hear why.

INVEST IN THE JOURNEY
โค๏ธ

Support the Journey

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โ˜•

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๐Ÿค

For My Help

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๐Ÿ“š

Resources

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Fuel Builds

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Fuel Build
๐ŸŒ

Let's Connect

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๐Ÿ™

GitHub

Check out my code.

GitHub
๐Ÿ’ผ

LinkedIn

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LinkedIn
๐Ÿ“„

Resume

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View Resume

Coming Soon

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